A tool designed for tabletop role-playing games, specifically Dungeons & Dragons, assists players in determining travel time and distances based on various factors like terrain, mode of transportation, and potential obstacles. For example, such a tool might calculate the time required for a party of adventurers to traverse a mountainous region on foot versus horseback, accounting for difficult terrain and potential random encounters.
Streamlining the process of calculating travel duration allows game masters to focus on narrative elements and player engagement, rather than complex calculations. Historically, game masters relied on manual calculations or rough estimations, which could be time-consuming and detract from gameplay. These tools enhance immersion by providing realistic travel times, contributing to a more believable and engaging game world.